Suite Life Of Zack And Cody Conga Line Game; Neo Geo Rom Ng Sfix Romantic Quotes; Bac Cooling Tower Serial Number Age; An Nahw Al Wadih Pdf Free; Naza Ria Manual Book; Almas Gemelas Brian Weiss Pdf; City Life Edition 2008 Serial Code; Download Aplikasi Desain Baju Bola Gratis; Foison C24 Vinyl Cutter Installation; Flexi 10 Password Generator. It's up to you to manage this city efficiently, ensuring booming development while at the same time regulating the very delicate issues of pollution and traffic. Let peace reign between the six unique subcultures, or pay the price if the situation deteriorates into conflict, riots, and, in the worst-case scenario, fires.
- City Life Edition 2008 Serial Code Free
- City Life Edition 2008 Serial Codes
- City Life 2008 Serial Code
Editors Liked
- Most complete version of City Life, Innovative socioeconomic classes adds spice to your city planning
- Verdict
Editors Didn't Like
- Not nearly enough new features for even a standalone expansion pack, 'New' campaign and scenarios retread old ground
- Verdict
Expert reviews and ratings
By Cheat Code Central on 80 For years, SimCity has languished atop its mighty throne as the master of the universe of city creating simulations. Will Wright's goliath runaway franchise had little competition until Monte Cristo's City Life gave it a run for its money in..
By 1Up on 56 City Life: 2008 Edition may be the most recent version of the innovative social-engineering sim from 2006, but beyond the new date stamped on the box cover, there's not much reason for City Life vets to pick up this expansion. The biggest new draw..
By GameZone on 70 7This edition of City Life is a good city simulation and it compares well to the Sim City series. Kawasaki zxr 750 j manual 2017. The content is solid and the gameplay fun, and the inclusion of social strategy planning is innovative. However, for an expansion, there isn’t a..
By Yet Another Review Site on 80 When looking at a game like City Life, you sit there trying to think of ways not to mention Sim City in the review. Damn.Anyway, what we have with City Life 2008 is a city building Sim in a similar vein to Sim City..sod it. Like Sim City (oh for Gods..
By GadgetSpeak on 72 Let me take you back nearly 20 years. It was in 1989 that Will Wright developed a title that helped introduce Maxis to the computer gaming community. This title was , the forerunner of numerous other Sim offerings that took over numerous hours of..
By GameSpot on 50 The latest addition to this family of innovative city-building games leaves you wanting more, mostly because it offers so little that is new..
By ImpulseGamer on 86 James WrightClassification: G8.6The latest sim city builder game has arrived on PC that takes the original premise of the original game and moves it to the next level with a plethora of new buildings and maps to help unleash the hidden muse in all of..
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By Games Radar on 70 The original City Life distinguished itself from other town management games with its class structure. From the Have-nots to the Elites, each neighbourhood had to be delicately balanced, keeping the rich and the poor apart to prevent social unrest,..
By GamePyre on While not perfect, this game does have a lot to offer when it comes to a city building game. While the graphics are not as sharp as Sim City Societies, City Life 2008 Edition offers a lot more to the gameplay. Because of the ability to angle streets..
By IT Reviews on Life in this particular city is rather humdrum, were afraid, and owners of previous versions of the game will find new content rather thin on the pavement. Ascaron - City Life 2008 price Buy City Life 2008 securely online at a bargain price £19.99..
(Redirected from City Life 2008)
City Life | |
---|---|
Developer(s) | Monte Cristo |
Publisher(s) | CDV Focus Home Interactive Deep Silver |
Platform(s) | Windows, Nintendo DS |
Release |
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Genre(s) | City building games |
Mode(s) | Single player |
City Life is a city-building video game developed by Monte Cristo. It is the first modern building game to allow the player to work in full 3D environment. It is published in France by Focus, in the UK and Germany by Deep Silver and in North America by CDV. It was released in May 2006.
City Life allows players to zoom in and see every little bit of detail. The placement method allows buildings to be placed at an angle, as also seen in Sierra Games' Caesar IV.
More recently, the game has been criticized for lack of many detailed elements, such as weather, disasters, and more 'in depth' user control.
Summary[edit]
City Life continues the very long tradition of city-building and construction and management games, that was originally started by Utopia from developer Don Daglow and Will Wright's SimCity series by allowing the player to customize their urban city's roads, buildings, finances, ordinances and much more. City Life utilizes a three dimensionalgame engine in displaying cities, and also includes the requirement to satisfy six different socioeconomic groups within the city, an essential part of gameplay. The six groups include the Elites, Suits, Radical Chics, Fringe, Blue collars and Have-Nots.
Classes[edit]
Diagram of the relationships between the classes in City Life.
In game, the six classes are depicted in a circle. Clockwise from the top are Elites, Suits, Blue Collars, Have-Nots, Fringes, and Radical Chics. Each class can tolerate the two adjacent to it, but is hostile towards the three across the circle. Further, the income generated by businesses focusing on each class is indicated by its height on the circle, Have-Nots generating the least and Elites generating the most. Lastly, the left side of the circle favors education while the right side favors safety (e.g. police and fire department coverage). The higher classes are of course more demanding. When a city is founded, only Fringes, Have-Nots, and Blue Collars will settle there. The Suits must be attracted by having good conditions for the Blue Collars, the Radical Chics are attracted by good conditions for the Fringes, and the Elites are attracted by good conditions for both the Suits and the Radical Chics. Due to the literal class warfare, if classes that dislike each other live near each other, they will start riots and make complaints. Much of the gameplay focuses on arranging your city so that this will not occur.
Every business will employ a specific mix of classes; the earlier, less profitable buildings may employ only one class, e.g. six fringe, but later buildings require a mix of several classes to reach their full potential. Thus, a successful city must manage a population of each of the classes.
A city in City Life.
As their name implies, the Elites are the most powerful and wealthiest segment of the population. However, they are also the most demanding of the six, requiring quality services in sectors like education, safety, leisure, and environment. Elites are usually attracted to a city by 'evolving' from either the Radical Chic or Suit groups. Most of their employment will derive from jobs in the private industry (i.e. private clinics and private colleges,) as well as jobs in large financial institutions. They are, by far, the most lucrative socialculture of the six.
The Radical Chics are ranked among the higher income groups and are as lucrative as the Suits. They are very close to the artistic and creative world and have liberal views and dispositions. Employment for Radical Chics derive from jobs in designing (i.e. clothing and interior spaces,) researching, and cosmetic surgery. Radical Chics get attracted to a city by 'evolving' from Fringes. This group favors services in education and retail.
The Suits are a wealthy community whom conduct business transactions within industries. Suits are attracted to a city by 'evolving' from Blue Collars. They demand quality services in safety and healthcare among others. Their employment will derive from jobs in financial advising, auditing, accounting, and stock trading.
The Fringes are artists who have low incomes (slightly lower than that of Blue Collars) and are usually fans of cultural activities. They also lean towards liberal views of the world. Fringes are naturally attracted to any city with available housing, though under certain circumstances, they will 'evolve' from Have-Nots. They demand good retail services and adequate educational services. Employment for the Fringes derives primarily from clothing workshops, wood companies, and paranormal activities (i.e. wraith hunters and extraterrestrial landing sites.)
The Blue Collars work in the industries of the city and have revenues close to that of the Fringes (they are slightly more lucrative.) They represent the typical suburban family with traditional values. Blue Collars will usually be attracted to a city with available housing, but under certain circumstances will 'evolve' from Have-Nots. They demand good services for healthcare and decent services for safety. Employment for Blue Collars is usually found in industries, private investigating, fishing companies, and oil derricks/platforms.
The Have-Not community is at the crossroads between the artistic and the industrial worlds. They are the lowest on the scale of power and wealth. Have-Nots do not demand any services at all. In fact, they are content with having nothing more than a house and a job. Unlike Fringes and Blue Collars, Have-Nots are not too easily attracted to a city. In order for them to appear, the player will usually have to create a district focusing primarily on Have-Not jobs and leisure activities. It is also possible to attract Have Nots by having Fringes and Blue Collars 'devolve' into Have-Nots. This is achieved when Fringes and Blue Collars remain unemployed for a certain amount of time.
Economy[edit]
City Life has a simple economy. Each building has infrastructure costs which are paid by the city to the business, including fixed costs and costs which are related to the number of employees a building requires. Roads, bridges, parks and monuments also count as buildings in this way. Buildings also have indirect costs with regards the energy they consume and waste they produce. Buildings which represent businesses also generate income which is taxed and is paid back to the city. Therefore, the monthly budget for the city (i.e. for the player) is calculated by taking the taxed income and subtracting the infrastructure costs for each building. For example, the basic industrial building has $50 of fixed infrastructure costs and generates up to $100 in revenue tax per worker. When staffed with 3 workers the net profit for the city is thus $250 per month.
However, profits from business are not guaranteed at a fixed rate. For example, building a vegan restaurant in a city with a low population of Radical Chics will result in less than maximum income. Similarly, a casino won't turn maximum profit until there are Elites. In this way, the game forces the player to partially develop the richer communities in order to make their larger businesses viable.
Energy and waste in City Life are also considered a kind of income. Energy or waste management that the city provides for itself is cheaper than buying those services externally. Any surplus energy can be sold for profit, as can excess waste management. For example, a power station generates 5100 points of energy. If the city uses only 3100 energy, then the remaining 2000 energy will be sold and is counted as monthly profit. Incidentally this makes the power station one of the best initial industries for a city since it provides work for Blue Collar and profits are much larger than other industrial businesses.
Expansions[edit]
World Edition[edit]
A City Lifeexpansion pack, dubbed City Life: World Edition, was released on December 30, 2006 online and on January 15, 2007 in stores. World Edition features landmarks around the world, including the Eiffel Tower and the Sears Tower.
Additional content includes:
Additional content includes:
- Building Creation Tool
- 100 new buildings, bringing the total number of buildings to 300.
City Life Deluxe[edit]
On December 30, 2006, registered game users received an email advertisement for City Life Deluxe. It is available for purchase and download from the City Life website, though the site does not detail updates to World Edition within the expansion, if any.
2008 Edition[edit]
City Life Edition 2008 Serial Code Free
On August 30, 2007, Monte Cristo and Focus announced an upcoming second expansion pack for City Life entitled City Life 2008 Edition, saying the expansion would include '60 more buildings, bringing the total to 360, including famous structures such as St Pauls Cathedral, Royal Opera etc.. New scenarios, 10 new maps, and an updated version of the editor allow you to import satellite maps, as well as import from applications such as World Machine, or GeoControl.' The official release date for the expansion pack was November 10, 2007. On November 16, 2007, the release date was pushed back to November 23, 2007. The game was finally released effective on February 15, 2008. Also, Monte Cristo has confirmed, in 2008, that they would make a City Life game for Nintendo DS. [2]
DS[edit]
![City City](https://steamcdn-a.akamaihd.net/steam/apps/4460/0000005510.1920x1080.jpg?t=1447351481)
On August 7, 2009, a DS version was released in Europe.[1]
Reception[edit]
City Life 2008 received average reviews, with a Metacritic average score of 75. PC Gamer magazine in the UK said it was 'no great shakes, but an awful lot better than SimCity Societies'. IT Reviews said that 'life in this particular city is rather humdrum, we're afraid, and owners of previous versions of the game will find new content rather thin on the pavement'.[2] 1UP.com concluded that 'the solid city-building engine still has legs - just nowhere to walk'.[3]
See also[edit]
References[edit]
- ^'City Life DS'. GameSpot. Retrieved 9 January 2018.
- ^'Archived copy'. Archived from the original on 2010-03-28. Retrieved 2009-12-29.CS1 maint: archived copy as title (link) IT Reviews
- ^[1] 1UP.com
Other References
External links[edit]
City Life Edition 2008 Serial Codes
City Life 2008 Serial Code
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